Erasmus

Titles: Coinmaster, The Miser

Domain: Wealth, Greed

Symbol: A gold coin

Sphere Granted: Dark

Few gods truly recognize the instinctual greed that exists within all mortals like Erasmus, the god of wealth. Erasmus not only sees it; he has built his empire around it. His churches exist, in public or in secrecy, in every corner of civilization. The largest of these is located in the Republic of Duvain. So massive is this single church that it encompasses multiple large warehouses and is said to house hundreds of his businesses. But prayers to the god of greed do not only take place in the sanctity of the church. His name is whispered for every item or service purchased, every gamble and every contract closed. It is believed by many that if proper tribute is paid to the Coinmaster, he will influence a prospective deal in the follower’s favour. Erasmus is fond of manipulating financial situations to favour his followers and is given homage by those who seek financial success. As such, vast amounts of wealth are given each year to the clerics and the chosen of the Miser who, coincidentally, also manage his businesses.

 

Erasmus
  • Originally Posted: March 17, 2019
  • Last Updated: February 2, 2023

Contents

Appearance

Erasmus appears as a swarthy, heavyset bronzed skinned human with thick black hair and a dark, heavy moustache that sits above an enigmatic smile. His red-rimmed eyes are the colour of burnt umber and it is said that should he turn his gaze towards you, he sees not your deeds or your face, but only your worth in gold pieces. He has a multitude of arms, one for every pocket, hidden beneath a cloak made of molten gold that ebbs and flows around his body. Combat is not the Miser’s way, but should he find himself in the midst of a melée, his golden cloak solidifies, encasing him in protective armour. Upon his head he wears a red silk scarf adorned, in the centre, with a large, sentient diamond. This jewel, known as Abacus, speaks telepathically to Erasmus and warns him when he is being deceived.

Laws of Wealth

Unlike most other deities, Erasmus does not provide tenets to his followers. Instead, the Church of Erasmus has released a guidebook known as the Laws of Wealth. These laws are colloquial wisdoms, learned through centuries of business practice, some collected from civilisations that have long since turned to dust. Erasmus tips his feathered hat to those long forgotten races and ensures that their knowledge lives on.

The book itself is massive, spanning many volumes, but can be purchased for a nominal fee of 7,852 gold, 6 silver at any of the larger of Erasmus’s houses of worship. Some of the more popular laws are included below:

  1. Discover someone’s deepest desire and you will find the key to their vault.
  2. If you have a heart of gold, it will be taken and sold.
  3. Once you have their gold, never give it back.
  4. Never spend more than you have.
  5. Never allow family to stand in the way of opportunity.
  6. Never allow family to stand in the way of wealth.
  7. Opportunity plus instinct equals success.
  8. Always have an out.
  9. Greed is eternal.
  10. A contract is a contract is a contract (but only between Erasmus followers).
  11. Never waste a coin.
  12. A favoured without wealth is no favoured at all.
  13. Never place friendship above wealth.
  14. A wise man can hear wealth in the wind.
  15. Nothing is more important than your health… except for your wealth.
  16. War is good for business.
  17. Peace is good for business.
  18. Don’t trust a man wearing better clothing than your own.
  19. The bigger the smile, the sharper the stiletto.
  20. Good customers are as rare as mithril; treasure them.
  21. What’s rubble to the Orc is mithril to the Dwarf.
  22. Free advice is seldom cheap.
  23. The riskier the road, the greater the reward.
  24. Home is where the heart is; gold lays upon the road.
  25. Lovers and wealth don’t mix.
  26. Everyone has their price… except Rolandites.
  27. Nature decays, but gold lasts forever.
  28. Dignity and an empty sack are worth the sack.
  29. Treat people in your debt like family: exploit them.
  30. You can’t make a deal if you’re dead, unless you’re undead.
  31. Hear everything, trust nothing.
  32. It’s always good business to know about new customers before they walk in your door.
  33. New customers are like landsharks; they can be succulent, but sometimes they bite back.
  34. Peasants are the rungs on the ladder of success. Don’t hesitate to step on them.
  35. Never begin a business negotiation on an empty stomach.
  36. Gold lasts longer than lust.
  37. Never allow doubt to tarnish your lust for gold.
  38. No good deed leads to wealth.
  39. After you’ve exploited someone, it never hurts to thank them. That way, it’s easier to exploit them next time.
  40. When the messenger comes to appropriate your wealth… kill the messenger.
  41. Time, like gold, is a highly limited commodity. Just don’t sell it to Vesmirites.
  42. Always inspect the merchandise before making a deal.
  43. Why ask when you can take?
  44. A good lie is easier to believe than the truth.
  45. You can’t cheat an honest customer, but it never hurts to try.
  46. Never thank a fae… Or anybody.
  47. If you can’t break a contract, bend it.
  48. Anything worth selling is worth selling twice.
  49. Anything stolen is pure profit.
  50. Acting stupid is often smart.
  51. A deal is a deal… until a better one comes along.
  52. You can always sell their corpse to Malagant.
  53. When the customer is sweating, stoke the fire.
  54. If plan “A” fails — remember you have 25 letters left, unless you speak Hobling.
  55. Never take the last coin, but be sure to get the rest.
  56. Take the last coin.
  57. The most beautiful thing about a tree is what you do with it after you cut it down, but don’t say that to a Wild Elf.
  58. Morality is always defined by those in power.
  59. You can always buy back a lost reputation.
  60. A bird in hand is worth more if your clientele is hungry.
  61. Never argue with a loaded crossbow.
  62. Salt mines are full of people who trusted the wrong person.
  63. In battle, never bluff an Einher.
  64. In peace, never bluff an Ajaunti.
  65. Never admit a mistake if there’s someone else to blame.
  66. Always sell at the highest possible price.
  67. Never buy anything you can’t sell.
  68. Sell flowers to Baagh.
  69. Enough is never enough.
  70. Opportunities are like Wood Fae; there’s always another one coming.
  71. Compassion is no substitute for silver piece, but maybe a copper.
  72. There are a thousand excuses for failure, but never a good reason.
  73. Get the gold first and let the buyers worry about collecting the merchandise.
  74. Don’t discriminate. The most unlikely species can create the best customers.
  75. Many savage races believe their yellow metal is worthless.
  76. Benefit from a wizard’s greed for knowledge. Double the price for Salamites.
  77. If it works, sell it. If it works well, sell it for more. If it doesn’t work, quadruple the price and sell it as an antique.
  78. A smart customer is not a good customer.
  79. Revenge is profitless, unless you’re selling to the Church of Raze.
  80. Never rip off the Razor.
  81. Even death takes bribes.
  82. If you give a copper for a thought, make sure you get change.
  83. Trust is the biggest liability of all.
  84. Mine is better than ours.
  85. Never confuse wisdom with luck.
  86. They’re a fool who makes their healer their heir.
  87. Beware of small expenses: a tiny leak will sink a ship.
  88. Never let an Orc piss on your back and tell you it’s raining.
  89. Faith moves mountains – of inventory.
  90. If you would keep a secret from an enemy, don’t tell it to a friend.
  91. Everything that has no owner needs one.
  92. Gold is never made. It is merely won or lost.
  93. There is no honor in poverty.
  94. Even a blind man can recognize the glow of gold.
  95. A friend is only a friend until you sell him something. Then he is a customer.
  96. A lie isn’t a lie until someone else knows the truth.
  97. Gratitude can bring on generosity.
  98. Law makes everyone equal, but justice goes to the highest bidder.
  99. The answer to quick and easy profit is: buy for less, sell for more.
  100. There’s nothing wrong with charity… as long as it winds up in your pocket.
  101. Never kill a customer, unless you make more profit from their death than from their life.
  102. Their money is only yours when they can’t get it back.
  103. Never give anything away for free.
  104. Share and perish.
  105. When all else fails – run.
  106. Never offer a confession when a bribe will do.
  107. Let others keep their reputation. You keep their money.
  108. Wounds heal, but debt is forever.
  109. If a person owes you money, so do their children.
  110. Only give money to people you know you can steal from.
  111. A friend in need means three times the price.
  112. Tell them what they want to hear, but not what they need to hear.
  113. If they accept your first offer, you either asked too little or offered too much.
  114. If possible, stay neutral in conflicts so that you can sell supplies to both sides.
  115. Never say no to holding someone’s gold.
  116. Never take hospitality from someone worse off than yourself.
  117. A friend is not a friend if he asks for a discount.
  118. Don’t trust anyone who trusts you.
  119. There’s a sucker born every minute. Be sure you’re the first to find each one.
  120. More is good, all is better.
  121. He that speaks ill of the wares will buy them.
  122. Celebrate when you are paid, not when you are promised.
  123. Feign respect for another culture’s beliefs; they’ll be more likely to give you gold.
  124. A contract without fine print is a fool’s document.
  125. Be wary of the demonic, for they are shrewd in business but also carry the most gold.
  126. When in doubt, lie.
  127. When in doubt, buy.
  128. When in doubt, demand more gold.
  129. When in doubt, stab them, take their gold, run and blame someone else.
  130. Gold can’t buy happiness, but you can sure have a good time renting it.
  131. Blood is thicker than water, but harder to sell, unless you know a wytch.
  132. The only thing you should ever discount is Ambrosia.
  133. Laws of Wealth are always subject to change.
  134. Laws of Wealth are always subject to interpretation.

 

Celestial Heaven: The Cities on the Scales

Erasmus’ Celestial Heaven takes the form of a truly massive double-beam weight scale, tens of kilometres high and roughly a hundred kilometres long. Standing upon an otherwise featureless plain, this solid gold structure emanates a soft yellow glow that provides most of the visible light in Erasmus’ domain. Two equally large golden disks hang from woven diamond ropes on either side, each of them home to their own bustling centers of economic activity and worship. At the midpoint of the scale’s central column lies a third, smaller disc upon which can be found a mansion so ostentatious it is almost criminal. Known as the Counting House, this offensively gaudy and utterly selfish overt display of wealth is home to Erasmus himself. When he is bored of tallying his wealth, he often retires to his balcony to observe the goings-on of his faithful in the cities below.

No cats or any cat-like creatures of any kind are allowed in Erasmus’ Realm at any time and for any reason. Those of the Savar’aving race who ascend to The Miser’s Heaven quickly find that their Spirits have been moulded into new forms upon their death.

Realms Within The Cities on the Scales

  • Greed and Avarice

Greed and Avarice are the names of the two large metropolitan cities on either side of the scale. Greed sits on the western disc, Avarice on the eastern one. At first glance, they appear to be no different than any other city on the material plane. A little more gaudy, perhaps, but there’s almost nothing here that one could not find in the capital city of the Berphauntian Empire. The Spirits here take place in the same sort of commerce and wealth accumulation that occupied them in their breathing days. Goods, both tangible and intangible, are bought and sold daily across the plane and even beyond its borders.

Both cities take part in an annual competition simply called “The Conquest of Coin.” There are no rules and only one goal, make as much money as possible in the time allotted. The denizens of Erasmus’ Realm are free to trade with themselves, the other city, and even beings on other planes if they have the necessary means to facilitate such activity. As one city begins to accumulate more wealth than the other, its disc will sink downwards on the scale while its twin rises ever upwards. Erasmus is particularly proud of this touch, as he enjoys watching the increasing desperation as the losing city begins to realize just badly they’re getting trounced.

Once the time is up and a winner has been determined, the top one percent of earners are invited to a fabulous celebration, where they are given a single golden coin by Erasmus himself. While the coin’s material value is unquestionably without equal, its true value lies in what it represents on an intangible level. It is a deliberate acknowledgment by the God of Greed of your worth, and that carries with it certain metaphysical power. Those with these “Conquest Coins” have found that making money is often just plain easier, deals go their way a lot more often, and opportunities seem to simply fall into their laps. These effects only grow in strength as a Spirit accumulates more coins, for as Erasmus is fond of saying, “the rich get richer.”

The bottom one percent of earners get no coin, no accolades, or any reward of any kind. Instead, they are stripped of all their possessions and wealth before being utterly humiliated in front of all their peers at the same celebration for their failures. Most of these Spirits do try to turn their humiliation into the kind of motivation they need to turn things around, and a few even manage to succeed. Most, however, will remain destitute.

  • The Miser’s Safe

Directly behind the money-counting table in his inner sanctum lies the resting place for the entirety of Erasmus’s wealth over the centuries. It is protected by a large vault door whose myriad of locks Erasmus had designed to be devious even to thwart his greatest enemy, Ryiak, the God of thievery. Even successfully opening the first entrance would win any would-be thief great renown, and those who were able to delve further within the vault would truly become legends. The sheer amount of wealth held within the Safe has had countless Spirits try to penetrate its protections, but most have failed utterly.

The further one travels into The Miser’s Safe, the more complex its defences become. False doors, mechanical blades set into hidden hollows, and a collection of deadly and extremely violent guardians protect all that lies within. However, just as the danger increases, so do its potential rewards. While the upper levels may only be filled with silver coins and minor trinkets worth barely a trifle, it is rumoured that the final levels contain such wealth that any one person could become the wealthiest mortal on Arthos by simply scooping up an armful of treasure.