Gods

The gods of light and darkness are determined by the moral ‘majority’, as dictated by the Church of Light. The Church, founded in the Kingdom of Tiefanue, has spread its churches and influence to almost every major city and port, in every major kingdom. They bring with them their own sense of morality and their own vision of which gods are good or light, and which are evil or dark. Those gods, approved by the Church, can be worshipped by any and all, inside universally compliant structures, all under the blanket title, The Church of Light. Individual churches to specific light gods are also known to exist but are more rare in number. Church doctrine recognizes that although some gods of light may dabble in darkness, their light supersedes. The Church, however, does not condone the use of dark magic by its mortal worshipers, regardless of what the gods may grant.

While the Church of Light’s reach is vast, its grasp does not extend everywhere. In many kingdoms and empires the worship of dark gods is allowed, generally with strict regulation, and in some it is even encouraged or the norm.

Gods
  • Originally Posted: May 26, 2019
  • Last Updated: December 26, 2022

Contents

Gods of Light

Cassandra

Perhaps the most popular and beloved goddess in the pantheon of Light, Cassandra is a favourite among healers, physicians, lovers, midwives and those wanting or expecting children.

Celeste

Created by Magnora at first to be an exquisite source of inspiration, neither male nor female, Celeste came into their own rapidly. As an ascending God in their own right, Celeste is held in esteem by artists of all kinds, romantics and those seeking good-natured revelry.

Dunarthos

Once the God of the Hunt, Dunarthos gave up his title and all but his life to merge with the World Tree when it was mortally wounded by the Firstborn Niddhog. He now claims the title of Father Arthos, the spirit and embodiment of the land and planes. His followers include druids, rangers, hunters and farmers.

Kael

Kael, though not the oldest of the gods, is by far one of the most popular and can trace his history to just shortly after the first war between Elves and Humankind. He is considered by many to be the incorruptible blade and light that banishes away the darkness.

Ll'yandra

Ll’yandra was the second god to make her presence known in the world of Arthos. She claims to be the creator of the true Thalan, before they were shattered into their many elven subspecies. She was there when the first Thalan city was built. She was there when the Humans rose up and fractured her children into the multiple elven subraces that exist today.

Roland

Roland is the god of honour, order, law, discipline, and chivalry. He is typically worshipped by soldiers, those that serve the law, and those who hold honour close to their hearts. The Church of Roland is large and well-organised.

Ryiak

The Cat Lord, one of the more popular gods among adventurers, good-natured thieves, and daring burglars, is an enigmatic character rich in bravado and glory. Above all things, Ryiak teaches cunning and a sense of freedom to his faithful, instilling in them a sense of excitement and pride in having their names and deeds rise above the masses.

Salam

To know the god of magic, one must first learn of the origins of magic, as together the two are intricately tied. While most believe Ll’yandra, Malagant, and Roland were the first gods to make their presence known on Arthos, in truth the first god was the Warlock.

Vesmir

Vesmir and his followers have seen the fragility of the timestream. As an extension of their dominion, each vigilantly serves to defend its integrity. The Gatekeeper alone interferes with the passage of time, to prevent irreparable disruption of the natural processes or to fix undermining breaches, ensuring that stability across his order is maintained.

Gods of Darkness

Baaagh

Baaagh is the lord of violence and bloodshed, a favourite among the greenskins, wytches, conjurers of the demonic, and those that revel in violence and gladiatorial combat. Baaagh thrives on chaos and carnage, both on and off the battlefield. His faithful do not just indulge in violence; they are expected to rally and incite it in others.

Daelrion

Daelrion the Warbringer is a relatively new god, first appearing on the battlefield some 500 years ago. Unlike Roland, the god of honour, Daelrion believes in victory at all costs. He encourages his followers, known as his Blades, to employ whatever strategy is necessary to ensure success in battle, unhindered by morality.

Dietremen

Dietremen is the god/goddess of the night and the secrets it contains. Dietremen is the fly on the wall, the bat in the night sky, the protective darkness to those who wish to be hidden. She claims control over the moon and calls it her home, using its power to chase the sun from the sky and create shadow for her followers to thrive in. To Dietremen's faithful, darkness is not something to be feared.

Erasmus

Few gods truly recognize the instinctual greed that exists within all mortals like Erasmus, the god of wealth. Erasmus not only sees it; he has built his empire around it. His churches exist, in public or in secrecy, in every corner of civilization.

Malagant

The third god to make himself known in the lands of Arthos, Malagant, claims the title of king of the Dark pantheon - and there are few in the celestial realm who would contradict him. He is the lord of autumn and master of the undead.

Pandora

Pandora is the Dark goddess of pain. She teaches her followers through its application as a means to enforce submission and control. Pandora followers believe that the experience of pain builds resistance and empowers self-control.

Raze

While Raze is worshipped by any who have been betrayed or crossed, it is undeniable that the lion's share of her followers hail from the Dark Elven nations. Much of the Dark Elven race believes that human betrayal led to the shattering of the true Thalan into its many sub-races, and thus Raze's story symbolizes their distrust of the surface races.

Savage Gods

New to this world the Savage Gods have yet to make their impact on the morality of light and dark. The Church of Light, the internationally accepted voice on theological matters, gives warning to those considering worship. The Church does not approve of their often uncouth and barbaric ways but has yet to deem them evil or dark in any official manner.

Eindridil

Woe betide any who commit sacrilege against Eindridil or the sea. Those who transgress find themselves turned away from waterfront cities as word of their crimes spreads from port to port among her faithful servants.

Haldora

True to her motherly nature, Haldora has become the goddess most often worshipped by the outcasts, undesirables and the monsters that can find no peace or home in the civilized world. She takes them all into her cold, putrid bosom.

Magnora

Magnora is the patron goddess of craft and ingenuity. Dedicated to her work, she is skilled in all physical arts whether wrought in steel, wood, clay or cloth. Magnora constantly seeks to improve both the form and efficiency of her work.

Sverin

Sverin, the god of turmoil and trickery, vows never to live a stagnant and boring life. Sverin revels in disorder and capricious wiles to stay a step ahead of the more brutish Savage Gods. Do not mistake Sverin as a god of pointless chaos.

Sybil

Sybil is the huntress and guardian of nature. She patrols the forests, tending to the animals in need and bringing swift justice to those that would dare harm nature.

Valdr

Valdr controls the thunder and lightning from high above the realms in his celestial heaven of Valhalla. There in his great hall he watches the countless battles in the mortal realm. Valdr sends his angelic female warriors, the Valkyrie, to pick the bravest and most courageous of the fallen to serve him in the afterlife.

Aspects

Aspects are born from violent and intense concentrations of emotion left behind in a certain locations. These aspects grow and feed off a specific emotion as it is experienced by beings passing by. Unlike gods, who typically align themselves with a specific realm of influence (be it justice, peace, or victory in battle), Aspects are always focused on one specific, raw emotion (such as rage, hate or love). At birth, an Aspect will have no consciousness of its own; it will simply be a spirit of force based on the emotion that birthed it. As a young Aspect develops it will feed from the emotion it is aligned to, and which causes it to grow in power and strength. If an Aspect gains a group of followers who feed it the emotion daily, it will gain consciousness. Once sentience has been gained, it is possible for the Aspect to actively seek out more emotion to increase its power. Over time, Aspects may gain enough power to be considered by many to be Lesser God. Aspects can be starved of their base emotion, ultimately weakening them into a state of dormancy, but they will never truly die. Instead, they wait until enough of their base emotion is experienced by mortals and they are born again.

It is possible to ‘serve’ an Aspect like one would serve a God, although this is a rare phenomenon, and little is understood about the relationship between Aspect and servant.

Aspects

Aspects are born from violent and intense concentrations of emotion left behind in a certain locations. These aspects grow and feed off a specific emotion as it is experienced by beings passing by.