An extravagant, passionate and amicable people, the Ajaunti ("Aja" for short) are a nomadic and colourful race. Where and when the Aja culture came to be is a mystery. Full of life, love and celebration, the Aja place high value in songs, dancing and storytelling.
Avians are a mountainous race of feathered people. They are tinkerers, inventors and are one of the few races to ever circumvent magic with simple and basic steam-based technology.
Baaagh is the lord of violence and bloodshed, a favourite among the greenskins, wytches, conjurers of the demonic, and those that revel in violence and gladiatorial combat. Baaagh thrives on chaos and carnage, both on and off the battlefield. His faithful do not just indulge in violence; they are expected to rally and incite it in others.
Perhaps the most popular and beloved goddess in the pantheon of Light, Cassandra is a favourite among healers, physicians, lovers, midwives and those wanting or expecting children.
Created by Magnora at first to be an exquisite source of inspiration, neither male nor female, Celeste came into their own rapidly. As an ascending God in their own right, Celeste is held in esteem by artists of all kinds, romantics and those seeking good-natured revelry.
Daelrion the Warbringer is a relatively new god, first appearing on the battlefield some 500 years ago. Unlike Roland, the god of honour, Daelrion believes in victory at all costs. He encourages his followers, known as his Blades, to employ whatever strategy is necessary to ensure success in battle, unhindered by morality.
Dark Elves have become very sensitive to bright light. Their capital is Antioch, an underground city in the middle of Maud’madir. It is said that beneath every cellar lies a secret passage into the underworld.
Dietremen is the god/goddess of the night and the secrets it contains. Dietremen is the fly on the wall, the bat in the night sky, the protective darkness to those who wish to be hidden. She claims control over the moon and calls it her home, using its power to chase the sun from the sky and create shadow for her followers to thrive in. To Dietremen's faithful, darkness is not something to be feared.
Considered by many to be the eldest of the Firstborn, Doranth is said to have been the witness to all that has come before.
Dragons, most commonly known as Firstborn, are exceptionally powerful creatures whose influence and power rivals that of the Gods. Their personalities, strategies and motivations vary widely, as does their level of interaction with the mortal races and their views towards them.
Once the God of the Hunt, Dunarthos gave up his title and all but his life to merge with the World Tree when it was mortally wounded by the Firstborn Niddhog. He now claims the title of Father Arthos, the spirit and embodiment of the land and planes. His followers include druids, rangers, hunters and farmers.
Woe betide any who commit sacrilege against Eindridil or the sea. Those who transgress find themselves turned away from waterfront cities as word of their crimes spreads from port to port among her faithful servants.
The Einher are a semi-nomadic warrior race who call the lands of Mjoll home. For the most part they hold honour and strength in the highest regard. The ways of the the Einher can be shockingly vulgar and crude to those unaccustomed to Northern life, but even the most uncivilized Clans value family and honour above all else.
Few gods truly recognize the instinctual greed that exists within all mortals like Erasmus, the god of wealth. Erasmus not only sees it; he has built his empire around it. His churches exist, in public or in secrecy, in every corner of civilization.
Essyllt works with all True Fae Courts to bring harmony among the seasons, and as such is well respected. Her strongest belief is in that of balance.
Fauns are a benevolent and care-free race, often mistaken for Fae. In fact, they are forest spirits, given mortal form.
Welcome to the captivating world of Arthos. A realm rich with ancient magic and full of beauty and mystery; a realm now steeped in conflict, the culmination of a dark past.
Gnomes consider themselves creative and intelligent, generally more so than other races. As such, they are not burdened by the need for magic. Their gnomish inventions can accomplish anything magic can do and more!
The gods of light and darkness are determined by the moral 'majority', as dictated by the Church of Light. The Church, founded in the Kingdom of Tiefanue, has spread its churches and influence to almost every major city and port, in every major kingdom.
True to her motherly nature, Haldora has become the goddess most often worshipped by the outcasts, undesirables and the monsters that can find no peace or home in the civilized world. She takes them all into her cold, putrid bosom.
Though graceful and wise, High Elves are viewed by others as a condescending and arrogant people, often causing friction when interacting with other races through ‘unintentional’ slights.
Kael, though not the oldest of the gods, is by far one of the most popular and can trace his history to just shortly after the first war between Elves and Humankind. He is considered by many to be the incorruptible blade and light that banishes away the darkness.
Kobolds are stupid but crafty creatures. They appear as small Goblinoid creatures with red skin, large incisors and black fingernails. Little is known about their origins and even less is cared. Kobolds have become a universal pest in every corner of the world.
Ll’yandra was the second god to make her presence known in the world of Arthos. She claims to be the creator of the true Thalan, before they were shattered into their many elven subspecies. She was there when the first Thalan city was built. She was there when the Humans rose up and fractured her children into the multiple elven subraces that exist today.
Magnora is the patron goddess of craft and ingenuity. Dedicated to her work, she is skilled in all physical arts whether wrought in steel, wood, clay or cloth. Magnora constantly seeks to improve both the form and efficiency of her work.
The third god to make himself known in the lands of Arthos, Malagant, claims the title of king of the Dark pantheon - and there are few in the celestial realm who would contradict him. He is the lord of autumn and master of the undead.
Half humanoid, half beast, the Minotaur are a fearsome race of cursed subsurface creatures that hate and fear the Fae. Though the reason is unknown, their imprisonment deep underground has been lifted and for the first time in centuries, the Minotaur can gaze upon the light of the sun.
Nilestromus, the Sleeping Horror, holds the answer to every question deep within the twisted corridors of his monstrous mind. Once but a lowly imp, he ascended the ranks of hell through manipulation and strategy until he was broken by the Hell King and driven past the brink of insanity.
Ogres are the stuff of nightmares. Massive lumbering brutes, Ogres can best be described as monstrous. With superior strength and constitution, Ogres are the muscle and brute force in every Greenskin army.
Little is known about the origins of the mysterious Orbs of Power that exist throughout the Material Plane. Some say they fell from the sky during a rare alignment of the stars, while others say they have been in existence since time began, coming into being when the source of magic was formed.
Orcs, or 'Green-Skins' as they are commonly called, are a fierce and combative goblinoid race. Orcs normally organize themselves into tribes and clans that consist of ogres, kobolds and other goblinoid races.
Pandora is the Dark goddess of pain. She teaches her followers through its application as a means to enforce submission and control. Pandora followers believe that the experience of pain builds resistance and empowers self-control.
While Raze is worshipped by any who have been betrayed or crossed, it is undeniable that the lion's share of her followers hail from the Dark Elven nations. Much of the Dark Elven race believes that human betrayal led to the shattering of the true Thalan into its many sub-races, and thus Raze's story symbolizes their distrust of the surface races.
A hybrid race, the Risen are capable of both stepping into the world of the living and that of Undeath. Risen start life at Undeath, likely as one of the thousands created by long dead necromancers or forced to rise out of ancient cursed graveyards.
Roland is the god of honour, order, law, discipline, and chivalry. He is typically worshipped by soldiers, those that serve the law, and those who hold honour close to their hearts. The Church of Roland is large and well-organised.
The Cat Lord, one of the more popular gods among adventurers, good-natured thieves, and daring burglars, is an enigmatic character rich in bravado and glory. Above all things, Ryiak teaches cunning and a sense of freedom to his faithful, instilling in them a sense of excitement and pride in having their names and deeds rise above the masses.
To know the god of magic, one must first learn of the origins of magic, as together the two are intricately tied. While most believe Ll’yandra, Malagant, and Roland were the first gods to make their presence known on Arthos, in truth the first god was the Warlock.
The Savar'Aving are a matriarchal race of cat-people, appearing as humanoid hunting cats. Deep in the dark forest lies their capital city, Felnir. Their society, ruled by women, views male Savar'Aving as second class.
Arguably the most influential dragon in Arthos, Shiloth covets control and is the ultimate master of manipulation. She views the world as her game board, and those within it as pieces to be played.
Stone Elves rely on logic and self–discipline to rule their lives. This often makes them appear unemotional or despondent which is quite contrary to their nature. Although most Stone Elves strive to maintain their emotions, there are few that have made a conscious decision to be free with them. These Stone Elves are often mistaken as insane.
Sverin, the god of turmoil and trickery, vows never to live a stagnant and boring life. Sverin revels in disorder and capricious wiles to stay a step ahead of the more brutish Savage Gods. Do not mistake Sverin as a god of pointless chaos.
Sybil is the huntress and guardian of nature. She patrols the forests, tending to the animals in need and bringing swift justice to those that would dare harm nature.
The great judge, justice personified, the manifestation of the sun itself, Tezoth rules the Shadow Isles from the glittering spires of Dominion. Devotion to Tezoth permeates every aspect of Dominion life, and his is the ultimate authority.
Time is a measurement created by the mortal races, but they were not the first to set roots in the garden of history. For as long as there has been grass on the plains and trees in the forest, the Thalan, known to some now as the Grey Elves, have been here.
In the realm of demons there is but one angel: the Mortigeist. In the time before mortals he was the first creation of the goddess Ll'yandra, an Archangel of the highest order. Ll'yandra created the Mortigeist, then called Whitethorn, to destroy demonkind.
T'was the night before High Winter, and all though the town, not a creature was stirring... well... maybe the drunken bastard who ran the orphanage.
Valdr controls the thunder and lightning from high above the realms in his celestial heaven of Valhalla. There in his great hall he watches the countless battles in the mortal realm. Valdr sends his angelic female warriors, the Valkyrie, to pick the bravest and most courageous of the fallen to serve him in the afterlife.
Vesmir and his followers have seen the fragility of the timestream. As an extension of their dominion, each vigilantly serves to defend its integrity. The Gatekeeper alone interferes with the passage of time, to prevent irreparable disruption of the natural processes or to fix undermining breaches, ensuring that stability across his order is maintained.
A hearty and quick-tempered race, the fire-infused Vulcan dwarves make their home within Mount Dracos. When the Black Wyrm Styphon awoke, their subterranean kingdom of Skalden was sieged by Undead and the majority of their population enslaved.
In an effort of solidarity, the allied kingdoms and independents signed into being a sacred accord to officiate their unity against the expanding reign of the Empire.
Wild Elves do their best to co-exist with nature, believing that the beasts and land are here for far more than simple exploitation. They consider few things worse than taking more than you need from the world.
The Wolven race has only been known to exist for a few hundred years. Rumoured to have been brought into existence by a powerful mage, their largest population centre is a settlement called Aslak, a town with no centralized government.
Distant cousins to the Faerie folk, Wood Fae, known to themselves as Na Daoine, pronounced "Na Deen-uh", are rumoured to have been born of magic within the forests of the world. This may account for many of the Wood Fae having an affinity to natural creatures.
The Blood Red Rose is an ancient secular organization found in nearly every land and kingdom of Arthos. They serve as an incorruptible knightly Order whose sole purpose is the protection of the weak and the innocent; farmers, labourers, and those oppressed by tyrannical rulers. They defend those who cannot defend themselves.