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Garrotte vs Sleep

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Garrotte:

This skill allows a player to kill a target by simulating the use of a Garrotte or razor wire around the target’s neck.
To use a Garrotte attack, the attacker must place both hands on the shoulders of the victim from behind and call
“Surprise Garrotte”. This is a Surprise Attack. If the Surprise aspect of the attack is negated, the Garrotte fails. If
the attack succeeds, the victim is silenced and they drop anything they were holding in their hands. They may use
their hands and feet only to kick or hit anything nearby in an effort to make noise to alert others to their dilemma.
A bystander may interrupt the Garrotte by touching the target and stating “Interrupt”.
Garroting takes 20 seconds to take effect, as the target is slowly strangled. The call for this is “Garrotte 1, Garrote
2, etc.”, which the attacker must state out loud. After 20 seconds, the victim falls into their death count. The
player must have a tagged Garrotte phys-rep held in one hand for the duration of the attack or the Garrotte will
fail. A Garrotte phys-rep is made of wire or chain and has a handle at either end. Rope cannot be used instead of
wire or chain. The phys-rep must be at least 16 inches long. Once per event, a player with the Garrotte skill can
make a Garrotte tag for 35 Blacksmithing RM, even if they do not have the Blacksmith skill. Garrottes are
considered tools, not weapons, and cannot be enchanted, augmented, made of silver, etc. Garrottes may only be
created at Logistics and will expire after 1 year.
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If the victim is wearing a gorget, the defender calls “No Effect” and the Garrotte fails. A gorget is a completely
non-flexible piece of armour which must provide at least 1 full point of armour to the neck location. A gorget will
not stop a Garrotte if all the target’s armour is breached. A defending player may resist a Garrotte if the defender
alone has at least +2 more Strength than the attacker. If the defender uses the skill Head Butt, this will also allow
them to break free. A successful resist forces the attacker’s arms away from the defender, but does not harm the
attacker or their garrotte. If the Garrotte is defended against, the attacker may not Garrotte the same victim for the
next 10 minutes.
A Garrotte will breach any Normal threshold but be stopped by anything higher. No actual damage is done, but
any action that is interrupted by taking Body damage is impossible for the duration of the Garrotte. If the victim is
wearing Magic Armour, it will immediately go off, but will in no way protect the victim from the attack. An
Advanced Magic Armour will go off if the defender wishes, but will not protect the victim in any way. This skill
is usable at will.

Does garrotting wake up a sleeping victim before it kills them?

Originally asked by: Thera Raudsepp 
Guildhouse: Stormlands: Calgary Alberta 

This topic was modified 6 years ago by Anonymous
1 Answer
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It does not wake a sleeping victim up, as it does not do Body damage or shake them continuously for 1 minute.

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