Is contact alchemy applied to an object be considered an attack which can be “dodged”
Dodge
This skill allows the player to dodge any attack except a Surprise Attack, Gaze Attack, Power Word, Area of Effect, Massive damage attack or other unreasonable damage-causing incident, such as falling off a cliff.
Apply Contact Alchemy:
The Alchemist must spend one minute applying the contact elixir to the item. Contact alchemy may be applied to boffer weapons of any type or to any other object. Once applied, the weapon swings Level Unlocks 1 Recipes up to 4 RM Identify Alchemy 2 Recipes up to 8 RM Apply Ingested Alchemy 3 Recipes up to 12 RM 4 Recipes up to 16 RM Apply Contact Alchemy 5 Recipes up to 24 RM Reverse Engineer 6 Recipes up to 32 RM Throw Gas Globe 7 Recipes up to 46 RM Apply Contact on a 30 count 8 Recipes up to 52 RM 9 Recipes up to 68 RM 10 All Recipes Prepare Alchemy on a 2 Count Chart 4-7 55 with the suffix of “Contact ” for one swing. E.g.: “4 Normal Contact Weakness”. This does not need to hit to Body to activate. If the target resists the alchemy they still take the weapon’s damage. If the attack misses, the alchemy is still used up. If the alchemy is placed on a non-weapon object, the alchemical effect is applied to the first person to touch the object with their skin. One dose of this alchemy will cover one square foot of a nonweapon object. The area covered must be continuous and cannot be split across multiple items. A surface must be at least 2” x 1” to have contact alchemy applied to it. The Alchemist will now be able to determine whether contact Alchemy is present on an object after examining it for one minute, but they will be unable to discern what type of Alchemy it is. Contact alchemy applied to a weapon will last 5 days or until the first time the weapon is swung. Contact alchemy applied to a non-weapon object will last 5 days or until the first time it is touched.
Please quote contact alchemy. If the wording says it's an "attack" than Dodge would work.