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Countering Alcohol Effects

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Topic starter

I was wondering which spells or alchemy eliminate you of IG alcohol effects (not alchemically induced)?

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Drinking, the Effects of Alcohol, and Stamina PointsUnderworld LARP has a very strict zero tolerance policy on OOG drinking during combat events. This does not mean that you cannot pretend to drink in character.Whether it be the rancid, sour milk of a Dwarven Gutbuster or the distilled fermented displacer blood of Dark Elf Shade Wine, alcohol plays an important part in the in-character, game world. Characters that drink to excess will get drunk. More robust and constitutionally sound characters will obviously have a higher tolerance to alcohol than their weaker and frailer companions will. This is measured in Stamina Points.Your total Stamina Points are always equal to your unaltered total Body points. All normal alcoholic beverages will be assigned a damage value. The exact number is determined at creation by the logistics marshal or a Shaper, and is written on the tag. The Stamina damage value on a bottle of alcohol is divided up between the drinks, cups or shots poured in any way desired, but each must have a minimum of 1 Stamina damage. Once consumed you will look at the damage value and mentally subtract that from your total Stamina Points. The closer you get to zero, the drunker you become. This effect should be role-played appropriately.At zero Stamina Points you have achieved a level of extreme intoxication and are no longer able to properly function for 10 minutes. During this time, you are unable to use any skills or abilities; speech is slurred to an unrecognized level, and walking straight is impossible. If you continue to drink during this period, you will immediately pass out drunk for the next hour, after which you will wake up at 2 Stamina. Once the 10 minutes of extreme intoxication passes, you will return to 1 Stamina Point and from that point on Stamina Points regenerate at a rate of 2 points per hour. If you drink hot coffee or have your head dunked in cold water, for the next hour you will double the rate of Stamina Point regeneration. Outside of extreme intoxication, the loss and gain of Stamina Points has no effect on your Body points or the use of skills and abilities – just roleplay your level of drunkenness appropriately. Some rare brews, as well as magical and alchemical intoxicants can have a damage value much higher than normal alcohol.Please drink responsibly in-game and remember that drinking real alcohol is still strictly forbidden.

Steven Topic starter 26/11/2019 1:54 pm

I only see one skill specifically address alcohol. There are several that state toxins but I was not sure if alcohol is considered a toxin.

Level 3: Physicker
The Physician may identify the type of toxin poisoning a target and purge the toxin from the target’s system. The process takes 1 minute to complete and the target must be lying down, unmoving for the skill to succeed. If the physician is interrupted, either they or the target takes damage, or the target moves, the skill fails and cannot be attempted again for 5 days. If the target resurrects, the skill can be attempted again. If successful, this skill will purge from the target’s system any alcohol and any Alchemical toxin curable by a standard Alchemical antidote. This skill is usable once per patient every 5 days.

Steven Topic starter 26/11/2019 2:02 pm

I only see one skill that specifically addresses alcohol. There are a few that state toxin but I was not sure if alcohol is considered a toxin.

Level 3: Physicker
The Physician may identify the type of toxin poisoning a target and purge the toxin from the target’s system. The process takes 1 minute to complete and the target must be lying down, unmoving for the skill to succeed. If the physician is interrupted, either they or the target takes damage, or the target moves, the skill fails and cannot be attempted again for 5 days. If the target resurrects, the skill can be attempted again. If successful, this skill will purge from the target’s system any alcohol and any Alchemical toxin curable by a standard Alchemical antidote. This skill is usable once per patient every 5 days.

1 Answer
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You can use the search function to look for "alcohol" and "drunk" in the rulebooks.

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