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Counter Magic vs Gnome Devices

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I've been hearing many mixed answers from different players and shapers. Can the Witch hunter ability effect the gnomish racial effects when they state they're not magic even though occasionally using the occasional suffix for simplicity 

Counter Magic Pre-requisite: Occupation at 12th Level and at least one 9th Level Witch Hunter Ability An Occupational Ability for Witch Hunters, this Arcane packet-delivered or touch attack will negate or destroy any Battle Magic and most Ritual spells of the Witch Hunters Hated spheres. This ability may also counter any spell that hits the Witch Hunter, so long as it is within their Hated spheres. Counter Magic will act the same as an Advanced Shield Magic spell in this regard and the defensive call is “Arcane Counter Magic”. When used offensively, Counter Magic will destroy any one spell within the Hated Spheres of Magic that is active on the target and has a duration other than instant. The incant for this attack is “Arcane Counter Magic: ”. If a sphere is part of the incant, the target chooses one active spell within that sphere to be removed. If a spell named in the incant is active on the target, it is destroyed. If the specific spell incanted is not active on the target, the Counter Magic fails without activating defenses. This ability is usable once per day, per purchase. Counter Magic may be used against a target without a spirit, such as a cabin. Once again, either a specific spell may be targeted or a sphere. If an OOG note has been left describing an active spell effect (such as a Ward) and it is destroyed by the Witch Hunter, they may leave their Counter Magic tag attached to the note to indicate that it no longer exists.

Gnomish Device (Purchased): Through skilled tinkering a Gnome can create fantastical gadgets whichmimic magic items without being magical. For each purchase of Gnomish Device, a Gnome is able tobuild and maintain one additional Device. The Gnome may choose from 3 lists of 10 Devices duringLogistics, provided by the Shaper team. These lists are divided into Offensive, Defensive and Utilitythemed Devices. After choosing a list the Gnome’s player will then roll randomly on whichever list theychose. They may see the lists prior to choosing a list. The result of the roll will determine which Devicethe Gnome receives. If the Gnome does not like the Device they receive, they can pay 5 RM per digitsdifference between the item they rolled and the item they want. For example: Wozzbur rolls a 7 afterselecting the Defensive list. Wozzbur sees a Device he wants more, which is Device #3 on the list.Wozzbur can pay 20 RM (5 RM x 4) to select that Device instead.Each Gnomish Device has one per day power and one negative effect that is either constant or activatesalong with the power. After the initial use, a Gnome may choose to feed RM to the Device to use it again.For every 5 RM of any type used to power their Device it will receive a new daily use of that power. Ifmore than 5 RM is used on the Device at one time it will not be divided; any additional RM past 5 will bewasted. Each Device can be “recharged” up to 5 times per day.Gnomish Devices do not expire, but during Logistics a Gnome may abandon an old Device and select anew one from the Device lists. Devices may not be switched mid-event and may only be used by theircreator. Device powers are not considered racial and will use prefixes based on their design – alchemical,elemental, magic, etc. Although some Devices will use magic prefixes for the sake of clarity, they will notdetect as magical nor are they magical in-game.

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Counter Magic works on magic. Gnomish devices are not magic.

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