Hello, UW Calgary GM here and first time poster.
Spirit Anchor (Automatic): Spirit Anchor allows an Avian to anchor their spirit to a specific location andbe able to “shadow step” to it on a 10 second count, stating “Innate Spirit Anchor 1, Innate Spirit Anchor2…”, once per day. This magical transportation is done via travel though the Plane of Shadow, a dark anddangerous place. The anchor itself is an in-game item that must be represented by an active glow-stick orLED attached to a “mechanical” steam-machinery based item. This item must be approved by a Shaper,cannot be magical in nature and can be destroyed by normal means. The Avian is transported witheverything they currently carry but they cannot transport other spirits or items larger than they canphysically carry, including creatures in their Bleed or Death Counts.If the Spirit Anchor is destroyed, a new one can be created by the Avian without cost after an hour’swork. The new Anchor must be approved by a Shaper like the first. If an Avian attempts to transportthemselves to a destroyed anchor, they will die. They will resurrect as normal, only all their belongingswill reappear at the resurrection circle with them. If this death finals the Avian, all their belongings willappear at the resurrection circle without them. An Avian may also “disconnect” from their current Anchorand undergo the same 1 hour process as a destroyed one. An Avian must be able to see to use this ability,and must have full unobstructed vision. A spirit anchor may be used through a Garrotte, assuming theplayer resists or calls no effect on the Garrotte.
My Question: What happens if the spirit anchor is moved but not destroyed by a player and the Avian shadow steps only to find the item gone?
My interpretation: The rule states that the anchor is an in-game item that ties the spirit to a location. It does not state that the item itself is the location, nor does it say that the item cannot be moved or that it is destroyed if it is moved. This opens up confusion where the player must report to logistics and *hopefully* discover what has happened and what to do.
The player who took the anchor should let a shaper or marshal know they have it, similar to how weapon reps are handled when one is stolen. The shaper should ask the player where they plan to take the rep and to let them know if it's moved. If the player intends to carry it around it becomes complicated because the shaper would need to know their locations, but it's feasible if the player intends to remain in a single area. In either case the avian would appear where the anchor is, even if it takes a little time to find the location OOG.
The other way to prevent this would be to say that anchors cannot be moved once activated and that would be a large nerf to the ability. Luckily, the situation you described rarely happens. One avian I spoke to said they only heard of it happening once in over 4 years of PCing.