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Armour Stacking with Reduced Values

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As someone thinking of investing in some micromail for my PCs and who wants to wear it with various kits, I thought I should triple check that it can stack properly with heavy armour. I am going to be referring to the following rules when properly phrasing my question.

Heavy Armour (pg 65)
This skill will allow the character to wear multiple layers of armour and increase their Armour Points far past the normal maximum. With this skill, the player may stack two types of armour on one location and add their AP values. A player is still limited to the AP that their out-of-game reps allow. Armour of the same type (eg: chain on chain) will not stack.

Quality of Reps (pg 93)
When you log in at an event, your costume will be evaluated by a Marshal to determine the type, coverage, and quality of armour that your reps provide.

Armour Stacking (pg 93-94)
If you are wearing more than one piece of armour in any one location, you may only claim the highest value armour for each location, unless you have the Heavy Armour skill. If you have the Heavy Armour skill, then you can claim the two types of armour for the same location. Two layers of the same type (chain, plate, leather, studded leather) will not stack with each other. 

Let's say that I have the heavy armour skill and stack ringmesh with either studded or hardened leather to make myself an absolute tank of a sneak cleric. As I wound understand it, ringmesh is penalized chainmail (2 value vs the usual 3) but still a different type of armour than the two sorts of leather, so it would still be 2+2 for a total of 4 on the overlapping locations. 

Is this correct? Thank you for your time.

Originally asked by Danny Heintz 
Guildhouse: Ralinwood: London Ontario 

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Chain is not leather, even if it suffers from a 1-point quality penalty, so that is correct.

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