Are Manacles treated like locks for everything except breaking with strength? What I am wondering is, Can an Trapper pick a set of manacles like they can a lock (Once per day, a Trapper can pick a lock with a difficulty rating lower than or equal to their Trapper level. Picking a lock this way requires a 1 minute count.)
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Trapper
This skill allows a character to create, set, and disarm traps. To arm or disarm a trap, the Trapper must have a level of Trapper equal to the level of trigger used. So long as they have purchased the prerequisite skill level, the Trapper may use any method they wish to attempt disarming a trap. Traps and triggers can only be created at Logistics. See the Production Skills chapter for further details on trap creation. An armed trap may be moved any distance, if it remains in contact with the mover and they move no faster than walking speed. Should the trap be thrown, dropped, or move faster than a walk, the trap goes off instantly. A Trapper may use any method they wish to attempt to disarm the trap so long as they have sufficient levels of Trapper to create the trigger mechanism attached to the trap. The trigger itself does not need to be tagged, only phys-repped. This skill also allows the character to create and pick in-game locks. To use this skill, the player must have a set of thieves’ tools with them. Thieves’ tools can be various metal picks and pries, clamps, saws, wedges and other tools useful in picking locks. These do not need to be tagged. A Trapper may create a lock and key with a difficulty rating equal to their level of Trapper, ranging from easy (1) to extremely difficult (10). Creating a lock and/or key may only be done at Logistics. Each lock and key must be represented by a physical lock and key. Trappers may create manacles in the same way. Phys-rep locks can never physically lock anything. Instead, they must be attached to the door, box, etc., in a way that does not actually lock the object, to allow for the use of duplicate key tags and to allow Trappers to ‘pick’ the lock with their once per day ability. A lock cannot be placed on one side of a door or object to make the lock inaccessible from the other side. A lock can be picked from inside or outside.
Once per day, a Trapper can pick a lock with a difficulty rating lower than or equal to their Trapper level. Picking a lock this way requires a 1 minute count. If the character’s concentration is broken during the count, the ability will fail and be used up for the day. This ability is usable once per day per purchase. A player with Trapper may also open locks by physically picking the phys-rep lock. This takes as much or as little time as is needed to physically pick the lock. This does not consume any of the per day uses of the skill and can be done as many times as the Trapper desires. A player may pick a lock of a higher level than the player’s Trapper level this way. Locks can be destroyed by Strength equal to or greater than the amount listed in Chart 4-11. The Strength required to destroy a set of manacles is double the amount required for a lock of that level. Only one person may use their Strength to break a lock this way; multiple people cannot combine their Strength to break a lock or set of manacles.
Yes, manacles can be picked. They work the same as any other lock, except that they are manacles (so you can't, for example, lock your house with them).