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Ajaunti

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An extravagant, passionate and amicable people, the Ajaunti ("Aja" for short) are a nomadic and colourful race. Where and when the Aja culture came to be is a mystery. Full of life, love and celebration, the Aja place high value in songs, dancing and storytelling.

Am'Rath

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The Am'Rath are a prehistoric cave people. Unlike Wild Elves or Einher, they do not walk any sacred paths. They do not carry memory through song or honour the spirits of earth and sky. They are not bound by reverence, but by blood and dominance.

Avian

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Avians are a mountainous race of feathered people. They are tinkerers, inventors and are one of the few races to ever circumvent magic with simple and basic steam-based technology.

Blackmanes

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The most iniquitous and vile deeds of a spirit in life creates a Manes in death. Blackmanes are those Manes of the Deadlands cursed by the Ajaunti Ancestors to forever walk the lands of the living as a spirit, before stealing and inhabiting the husk of a living mortal to experience the world.

Dark Elves

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Dark Elves have become very sensitive to bright light. Their capital is Antioch, an underground city in the middle of Maud’madir. It is said that beneath every cellar lies a secret passage into their underworld.

Draconians

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This rare race of scaled dragon-like folk are shaped by the passions and temperament of the Dragons, and in turn they distrust and despise all things Divine with a burning passion. Every Draconian is tied to a patron Dragon, or “Firstborn” as they call them, which denotes the specific myriad hues of their scaled hides.

Einher

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The Einher are a semi-nomadic warrior race who call the lands of Mjoll home. For the most part they hold honour and strength in the highest regard. The ways of the the Einher can be shockingly vulgar and crude to those unaccustomed to Northern life, but even the most uncivilized clans value family and honour above all else.

Faceless

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Born of a titanic blow struck upon the Demon Prince Naught centuries ago, this race of mask-clad, human-like Constructs was created when the arcane mask it wore was sundered.

Faun

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Fauns are a benevolent and care-free race, often mistaken for Fae. In fact, they are forest spirits, given mortal form.

Fire Elves

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The Fire Elves, or the Cindus’Thalan as they are more formally known, are a race of largely desert-dwelling elves known for their near-supernatural endurance and uncompromising nature.

Gargylen

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Forged by the Berphauntian Conclave from the mutilated spirits of Angels to further its imperial expansion, this race of stone-skinned half-Constructs now freely wander across all corners of Arthos.

Gnomes

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Gnomes consider themselves creative and intelligent, generally more so than other races. As such, they are not burdened by the need for magic. Their gnomish inventions can accomplish anything magic can do and more!

Goblin

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This race of cunning, diminutive greenskins, infamous for their volatile and often catastrophically dangerous alchemy, ranks among the most vile and repulsive creatures to stalk the surface of Arthos. Though they lack the brute strength of their Orcish kin, they more than compensate with a sly, predatory cunning and a talent for treachery that outstrips most other Goblinoids.

High Elves

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Though graceful and wise, High Elves are viewed by others as a condescending and arrogant people, often causing friction when interacting with other races through ‘unintentional’ slights.

Hobling

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Hoblings are a peaceful people, notable for their furry feet and hands, and distinctive bushy eyebrows and sideburns. They’re imbued with a strong sense of curiosity, a penchant for playful mischief, razor sharp wit and a love for collecting unique items.

Kobold

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Kobolds are foolish but crafty beings. They appear as Goblinoid creatures with red skin, large incisors and black fingernails. Little is known about their origins and even less is cared. Kobolds have become a universal pest in every corner of the world.

Minotaur

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Half humanoid, half beast, the Minotaur are a fearsome race of cursed subsurface creatures that hate and fear the Fae. Though the reason is unknown, their imprisonment deep underground has been lifted and for the first time in centuries, the Minotaur can gaze upon the light of the sun.

Mountain Dwarves

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Master craftsmen, formidable warriors, and loyal allies, Mountain Dwarves stand as a steadfast and enduring presence in a world beset by chaos and turmoil.

Ogre

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Ogres are the stuff of nightmares. Massive lumbering brutes, Ogres can best be described as monstrous. With superior strength and constitution, Ogres are the muscle and brute force in every Goblinoid army.

Orc

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Orcs, or 'greenskins' as they are commonly called, are a fierce and combative Goblinoid race. Orcs normally organize themselves into tribes and clans that consist of Ogres, Kobolds, and Goblins.

Risen

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A hybrid race, the Risen are capable of both stepping into the world of the living and that of Undeath. Risen start life at Undeath, likely as one of the thousands created by long dead necromancers or forced to rise out of ancient cursed graveyards.

Savar'Aving

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The Savar'Aving are a matriarchal race of cat-people, appearing as humanoid hunting cats. Deep in the dark forests of Felnir lies their capital city, Mrrnall. Their society, ruled by women, views male Savar'Aving as second class.

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Stone Elves

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Stone Elves rely on logic and self–discipline to rule their lives. This often makes them appear unemotional or despondent which is quite contrary to their nature. Although most Stone Elves strive to maintain their emotions, there are few that have made a conscious decision to be free with them.

Vulcan Dwarves

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A hearty and quick-tempered race, the fire-infused Vulcan dwarves make their home within Mount Dracos before their subterranean kingdom, Skalden, was overrun. Some have managed to escape their now occupied volcanic home and have begun to explore the strange surface world.

Wild Elves

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Wild Elves do their best to co-exist with nature, believing that the beasts and land are here for far more than simple exploitation. They consider few things worse than taking more than you need from the world.

Wolven

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The Wolven race has only been known to exist for a few hundred years. Rumoured to have been brought into existence by a powerful mage, their largest population centre is a settlement called Aslak, a town with no centralized government.

Wood Fae

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Distant cousins to the Faerie folk, Wood Fae, known to themselves as Na Daoine, pronounced "Na Deen-uh", are rumoured to have been born of magic within the forests of the world. This may account for many of the Wood Fae having an affinity to natural creatures.

Yokai

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Once a pack of demon-hunting fox Wolven known as the Charmolipi, the Yokai are a cursed and changed people doomed by a sacrifice they made in order to save innocent lives from a fearsome demonic lord.

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