Baaagh is the lord of violence and bloodshed, a favourite among the greenskins, wytches, conjurers of the demonic, and those that revel in violence and gladiatorial combat. Baaagh thrives on chaos and carnage, both on and off the battlefield. His faithful do not just indulge in violence; they are expected to rally and incite it in others.
Perhaps the most popular and beloved goddess in the pantheon of Light, Cassandra is a favourite among healers, physicians, lovers, midwives and those wanting or expecting children.
Created by Magnora at first to be an exquisite source of inspiration, neither male nor female, Celeste came into their own rapidly. As an ascending God in their own right, Celeste is held in esteem by artists of all kinds, romantics and those seeking good-natured revelry.
Daelrion the Warbringer is a relatively new god, first appearing on the battlefield some 500 years ago. Unlike Roland, the god of honour, Daelrion believes in victory at all costs. He encourages his followers, known as his Blades, to employ whatever strategy is necessary to ensure success in battle, unhindered by morality.
Dietremen is the god/goddess of the night and the secrets it contains. Dietremen is the fly on the wall, the bat in the night sky, the protective darkness to those who wish to be hidden. She claims control over the moon and calls it her home, using its power to chase the sun from the sky and create shadow for her followers to thrive in. To Dietremen's faithful, darkness is not something to be feared.
Once the God of the Hunt, Dunarthos gave up his title and all but his life to merge with the World Tree when it was mortally wounded by the Firstborn Niddhog. He now claims the title of Father Arthos, the spirit and embodiment of the land and planes. His followers include druids, rangers, hunters and farmers.
Woe betide any who commit sacrilege against Eindridil or the sea. Those who transgress find themselves turned away from waterfront cities as word of their crimes spreads from port to port among her faithful servants.
Few gods truly recognize the instinctual greed that exists within all mortals like Erasmus, the god of wealth. Erasmus not only sees it; he has built his empire around it. His churches exist, in public or in secrecy, in every corner of civilization.
The gods of light and darkness are determined by the moral 'majority', as dictated by the Church of Light. The Church, founded in the Kingdom of Tiefanue, has spread its churches and influence to almost every major city and port, in every major kingdom.
True to her motherly nature, Haldora has become the goddess most often worshipped by the outcasts, undesirables and the monsters that can find no peace or home in the civilized world. She takes them all into her cold, putrid bosom.
Kael, though not the oldest of the gods, is by far one of the most popular and can trace his history to just shortly after the first war between Elves and Humankind. He is considered by many to be the incorruptible blade and light that banishes away the darkness.
Ll’yandra was the second god to make her presence known in the world of Arthos. She claims to be the creator of the true Thalan, before they were shattered into their many elven subspecies. She was there when the first Thalan city was built. She was there when the Humans rose up and fractured her children into the multiple elven subraces that exist today.
Magnora is the patron goddess of craft and ingenuity. Dedicated to her work, she is skilled in all physical arts whether wrought in steel, wood, clay or cloth. Magnora constantly seeks to improve both the form and efficiency of her work.
The third god to make himself known in the lands of Arthos, Malagant, claims the title of king of the Dark pantheon - and there are few in the celestial realm who would contradict him. He is the lord of autumn and master of the undead.
Pandora is the Dark goddess of pain. She teaches her followers through its application as a means to enforce submission and control. Pandora followers believe that the experience of pain builds resistance and empowers self-control.
While Raze is worshipped by any who have been betrayed or crossed, it is undeniable that the lion's share of her followers hail from the Dark Elven nations. Much of the Dark Elven race believes that human betrayal led to the shattering of the true Thalan into its many sub-races, and thus Raze's story symbolizes their distrust of the surface races.
Roland is the god of honour, order, law, discipline, and chivalry. He is typically worshipped by soldiers, those that serve the law, and those who hold honour close to their hearts. The Church of Roland is large and well-organised.
The Cat Lord, one of the more popular gods among adventurers, good-natured thieves, and daring burglars, is an enigmatic character rich in bravado and glory. Above all things, Ryiak teaches cunning and a sense of freedom to his faithful, instilling in them a sense of excitement and pride in having their names and deeds rise above the masses.
To know the god of magic, one must first learn of the origins of magic, as together the two are intricately tied. While most believe Ll’yandra, Malagant, and Roland were the first gods to make their presence known on Arthos, in truth the first god was the Warlock.
Sverin, the god of turmoil and trickery, vows never to live a stagnant and boring life. Sverin revels in disorder and capricious wiles to stay a step ahead of the more brutish Savage Gods. Do not mistake Sverin as a god of pointless chaos.
Sybil is the huntress and guardian of nature. She patrols the forests, tending to the animals in need and bringing swift justice to those that would dare harm nature.
Valdr controls the thunder and lightning from high above the realms in his celestial heaven of Valhalla. There in his great hall he watches the countless battles in the mortal realm. Valdr sends his angelic female warriors, the Valkyrie, to pick the bravest and most courageous of the fallen to serve him in the afterlife.
Vesmir and his followers have seen the fragility of the timestream. As an extension of their dominion, each vigilantly serves to defend its integrity. The Gatekeeper alone interferes with the passage of time, to prevent irreparable disruption of the natural processes or to fix undermining breaches, ensuring that stability across his order is maintained.